#include <vector>
#include <gsl/gsl_errno.h>
#include "geometry.hpp"
#include "scalarfield.hpp"
#include "vectorfield.hpp"
#include "efield.hpp"
#include "vec3d.hpp"
Go to the source code of this file.
Classes | |
class | ParticlePBase |
Particle point base class More... | |
class | ParticleP2D |
Particle point class for 2D. More... | |
class | ParticlePCyl |
Particle point class for cylindrical coordinates. More... | |
class | ParticleP3D |
Particle point class for 3D. More... | |
class | ParticleBase |
Particle base class More... | |
class | Particle< PP > |
Particle class in some geometry. More... | |
struct | ParticleIteratorData |
Temporary data bundle for particle iterators. More... | |
Defines | |
#define | PARTICLES_HPP 1 |
#define | IBSIMU_DERIV_ERROR 201 |
#define | MASS_U 1.66053873e-27 |
#define | CHARGE_E 1.602176462e-19 |
Typedefs | |
typedef Particle< ParticleP2D > | Particle2D |
Particle class in 2D. | |
typedef Particle< ParticlePCyl > | ParticleCyl |
Particle class in Cylindrical symmetry. | |
typedef Particle< ParticleP3D > | Particle3D |
Particle class in 3D. | |
Enumerations | |
enum | particle_status_e { PARTICLE_OK = 0, PARTICLE_OUT, PARTICLE_COLL, PARTICLE_BADDEF, PARTICLE_TIME, PARTICLE_NSTP } |
Particle status enum. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &os, const ParticleP2D &pp) |
ParticleP2D | operator * (double x, const ParticleP2D &pp) |
std::ostream & | operator<< (std::ostream &os, const ParticlePCyl &pp) |
ParticlePCyl | operator * (double x, const ParticlePCyl &pp) |
std::ostream & | operator<< (std::ostream &os, const ParticleP3D &pp) |
ParticleP3D | operator * (double x, const ParticleP3D &pp) |
#define CHARGE_E 1.602176462e-19 |
#define IBSIMU_DERIV_ERROR 201 |
#define MASS_U 1.66053873e-27 |
#define PARTICLES_HPP 1 |
typedef Particle<ParticleP2D> Particle2D |
typedef Particle<ParticleP3D> Particle3D |
typedef Particle<ParticlePCyl> ParticleCyl |
enum particle_status_e |
Particle status enum.
Particle status can be either OK (PARTICLE_OK), out of geometry (PARTICLE_OUT), collided (PARTICLE_COLL), badly defined (PARTICLE_BADDEF), simulated to time limit (PARTICLE_TIME) or simulated to step limit (PARTICLE_NSTP).
ParticleP3D operator * | ( | double | x, | |
const ParticleP3D & | pp | |||
) | [inline] |
ParticlePCyl operator * | ( | double | x, | |
const ParticlePCyl & | pp | |||
) | [inline] |
ParticleP2D operator * | ( | double | x, | |
const ParticleP2D & | pp | |||
) | [inline] |
std::ostream& operator<< | ( | std::ostream & | os, | |
const ParticleP3D & | pp | |||
) | [inline] |
std::ostream& operator<< | ( | std::ostream & | os, | |
const ParticlePCyl & | pp | |||
) | [inline] |
std::ostream& operator<< | ( | std::ostream & | os, | |
const ParticleP2D & | pp | |||
) | [inline] |