#include <vec3d.hpp>
Public Member Functions | |
Vec3D () | |
Vec3D (double x) | |
Vec3D (double x, double y) | |
Vec3D (double x, double y, double z) | |
Vec3D (const class Vec4D &vec) | |
Vec3D (std::istream &s) | |
~Vec3D () | |
double & | operator[] (int i) |
const double & | operator[] (int i) const |
double & | operator() (int i) |
const double & | operator() (int i) const |
Vec3D | operator+ (const Vec3D &vec) const |
Vector addition | |
Vec3D | operator- (const Vec3D &vec) const |
Vector difference | |
Vec3D & | operator+= (const Vec3D &vec) |
Vector accumulation | |
double | operator * (const Vec3D &vec) const |
Dot product. | |
Vec3D | operator * (double x) const |
Vector scaling. | |
Vec3D | operator- (void) const |
Unary minus. | |
Vec3D & | operator *= (double x) |
Vector scaling. | |
Vec3D & | operator/= (double x) |
Vector scaling with divisor. | |
bool | operator!= (const Vec3D &x) |
Inequality test. | |
bool | operator== (const Vec3D &x) |
Equality test. | |
Vec3D & | operator= (const Vec3D &x) |
Assignment. | |
Vec3D & | operator= (const double &x) |
Assignment of every coordinate. | |
void | normalize () |
Normalize vector. | |
double | norm2 () const |
Returns 2-norm of vector. | |
double | ssqr () const |
Returns square of 2-norm of vector. | |
void | save (std::ostream &s) const |
Friends | |
Vec3D | cross (const Vec3D &vec1, const Vec3D &vec2) |
Cross product. | |
double | norm2 (const Vec3D &vec) |
Second norm of vector. | |
Vec3D | operator * (double x, const Vec3D &vec) |
Vector scaling. | |
Vec3D | operator * (double x, const class Int3D &i) |
Vector scaling for integer vector. | |
std::ostream & | operator<< (std::ostream &os, const Vec3D &vec) |
Outputting to stream. |
Vec3D::Vec3D | ( | ) | [inline] |
Vec3D::Vec3D | ( | double | x | ) | [inline] |
Vec3D::Vec3D | ( | double | x, | |
double | y | |||
) | [inline] |
Vec3D::Vec3D | ( | double | x, | |
double | y, | |||
double | z | |||
) | [inline] |
Vec3D::Vec3D | ( | const class Vec4D & | vec | ) |
Vec3D::Vec3D | ( | std::istream & | s | ) | [inline] |
Vec3D::~Vec3D | ( | ) | [inline] |
double Vec3D::norm2 | ( | ) | const [inline] |
Returns 2-norm of vector.
void Vec3D::normalize | ( | ) | [inline] |
Normalize vector.
Vec3D Vec3D::operator * | ( | double | x | ) | const [inline] |
Vector scaling.
double Vec3D::operator * | ( | const Vec3D & | vec | ) | const [inline] |
Dot product.
Vec3D& Vec3D::operator *= | ( | double | x | ) | [inline] |
Vector scaling.
bool Vec3D::operator!= | ( | const Vec3D & | x | ) | [inline] |
Inequality test.
const double& Vec3D::operator() | ( | int | i | ) | const [inline] |
double& Vec3D::operator() | ( | int | i | ) | [inline] |
Vec3D Vec3D::operator- | ( | void | ) | const [inline] |
Unary minus.
Vec3D& Vec3D::operator/= | ( | double | x | ) | [inline] |
Vector scaling with divisor.
Vec3D& Vec3D::operator= | ( | const double & | x | ) | [inline] |
Assignment of every coordinate.
bool Vec3D::operator== | ( | const Vec3D & | x | ) | [inline] |
Equality test.
const double& Vec3D::operator[] | ( | int | i | ) | const [inline] |
double& Vec3D::operator[] | ( | int | i | ) | [inline] |
void Vec3D::save | ( | std::ostream & | s | ) | const [inline] |
double Vec3D::ssqr | ( | ) | const [inline] |
Returns square of 2-norm of vector.
double norm2 | ( | const Vec3D & | vec | ) | [friend] |
Second norm of vector.
std::ostream& operator<< | ( | std::ostream & | os, | |
const Vec3D & | vec | |||
) | [friend] |
Outputting to stream.