#include <uv.h>
Public Member Functions | |
UVTexture (TextureMapping2D *m) | |
~UVTexture () | |
Spectrum | Evaluate (const DifferentialGeometry &dg) const |
Static Public Member Functions | |
static Texture< float > * | CreateFloatTexture (const Transform &tex2world, const TextureParams &tp) |
static Texture< Spectrum > * | CreateSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
Private Attributes | |
TextureMapping2D * | mapping |
Definition at line 32 of file uv.h.
lux::UVTexture::UVTexture | ( | TextureMapping2D * | m | ) | [inline] |
Texture< float > * UVTexture::CreateFloatTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) | [static] |
Texture< Spectrum > * UVTexture::CreateSpectrumTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) | [static] |
Definition at line 35 of file uv.cpp.
References lux::TextureParams::FindFloat(), lux::TextureParams::FindString(), lux::TextureParams::FindVector(), lux::Transform::GetInverse(), LUX_BADTOKEN, LUX_ERROR, luxError, and UVTexture().
Referenced by lux::MakeSpectrumTexture().
Spectrum lux::UVTexture::Evaluate | ( | const DifferentialGeometry & | dg | ) | const [inline, virtual] |
Implements lux::Texture< Spectrum >.
Definition at line 41 of file uv.h.
References COLOR_SAMPLES, Floor2Int(), lux::TextureMapping2D::Map(), and mapping.
TextureMapping2D* lux::UVTexture::mapping [private] |