CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::MarbleTexture | [static] |
CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::MarbleTexture | [static] |
Evaluate(const DifferentialGeometry &dg) const | lux::MarbleTexture | [inline, virtual] |
mapping | lux::MarbleTexture | [private] |
MarbleTexture(int oct, float roughness, float sc, float var, TextureMapping3D *map) | lux::MarbleTexture | [inline] |
octaves | lux::MarbleTexture | [private] |
omega | lux::MarbleTexture | [private] |
scale | lux::MarbleTexture | [private] |
variation | lux::MarbleTexture | [private] |
~MarbleTexture() | lux::MarbleTexture | [inline] |
~Texture() | lux::Texture< Spectrum > | [inline, virtual] |