CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::WrinkledTexture< T > | [inline, static] |
CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::WrinkledTexture< T > | [inline, static] |
Evaluate(const DifferentialGeometry &dg) const | lux::WrinkledTexture< T > | [inline, virtual] |
mapping | lux::WrinkledTexture< T > | [private] |
octaves | lux::WrinkledTexture< T > | [private] |
omega | lux::WrinkledTexture< T > | [private] |
WrinkledTexture(int oct, float roughness, TextureMapping3D *map) | lux::WrinkledTexture< T > | [inline] |
~Texture() | lux::Texture< T > | [inline, virtual] |
~WrinkledTexture() | lux::WrinkledTexture< T > | [inline] |