org.easymock.internal
public class ReplayState extends Object implements IMocksControlState, Serializable
Constructor Summary | |
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ReplayState(IMocksBehavior behavior) |
Method Summary | |
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void | andAnswer(IAnswer<?> answer) |
void | andDelegateTo(Object answer) |
void | andReturn(Object value) |
void | andStubAnswer(IAnswer<?> answer) |
void | andStubDelegateTo(Object delegateTo) |
void | andStubReturn(Object value) |
void | andStubThrow(Throwable throwable) |
void | andThrow(Throwable throwable) |
void | assertRecordState() |
void | asStub() |
void | callback(Runnable runnable) |
void | checkIsUsedInOneThread(boolean shouldBeUsedInOneThread) |
void | checkOrder(boolean value) |
Object | invoke(Invocation invocation) |
void | makeThreadSafe(boolean threadSafe) |
void | replay() |
void | setDefaultReturnValue(Object value) |
void | setDefaultThrowable(Throwable throwable) |
void | setDefaultVoidCallable() |
void | times(Range range) |
void | verify() |