CL_Line3() | CL_Line3 | [inline] |
CL_Line3(const CL_Line3x< int > ©) | CL_Line3 | [inline] |
CL_Line3(const CL_Vec3< int > &point_p, const CL_Vec3< int > &point_q) | CL_Line3 | [inline] |
CL_Line3x() | CL_Line3x< int > | [inline] |
CL_Line3x(const CL_Line3x< int > ©) | CL_Line3x< int > | [inline] |
CL_Line3x(const CL_Vec3< int > &point_p, const CL_Vec3< int > &point_q) | CL_Line3x< int > | [inline] |
get_intersection(const CL_Line3x< int > &second, bool &intersect, intrange=(int) 0.5) const | CL_Line3x< int > | |
operator!=(const CL_Line3x< int > &line) const | CL_Line3x< int > | [inline] |
operator=(const CL_Line3x< int > ©) | CL_Line3x< int > | [inline] |
operator==(const CL_Line3x< int > &line) const | CL_Line3x< int > | [inline] |
p | CL_Line3x< int > | |
q | CL_Line3x< int > |