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include
Inventor
manips
SoDirectionalLightManip.h
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#ifndef COIN_SODIRECTIONALLIGHTMANIP_H
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#define COIN_SODIRECTIONALLIGHTMANIP_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/nodes/SoDirectionalLight.h>
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#ifndef COIN_INTERNAL
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#include <Inventor/draggers/SoDragger.h>
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#endif
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class
SoChildList
;
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class
SoDragger
;
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class
SoFieldSensor
;
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class
SoPath
;
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class
SoSensor
;
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class
SbVec3f
;
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class
SbMatrix
;
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class
COIN_DLL_API
SoDirectionalLightManip
:
public
SoDirectionalLight
{
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typedef
SoDirectionalLight
inherited
;
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SO_NODE_HEADER(
SoDirectionalLightManip
);
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public
:
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static
void
initClass(
void
);
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SoDirectionalLightManip
(
void
);
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SoDragger
* getDragger(
void
);
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SbBool replaceNode(
SoPath
* path);
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SbBool replaceManip(
SoPath
* path,
SoDirectionalLight
* newone)
const
;
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virtual
void
doAction
(
SoAction
* action);
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virtual
void
callback
(
SoCallbackAction
* action);
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virtual
void
GLRender
(
SoGLRenderAction
* action);
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virtual
void
getBoundingBox
(
SoGetBoundingBoxAction
* action);
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virtual
void
getMatrix
(
SoGetMatrixAction
* action);
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virtual
void
handleEvent
(
SoHandleEventAction
* action);
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virtual
void
pick
(
SoPickAction
* action);
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virtual
void
search
(
SoSearchAction
* action);
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virtual
SoChildList
*
getChildren
(
void
)
const
;
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protected
:
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~
SoDirectionalLightManip
();
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void
setDragger(
SoDragger
* newdragger);
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virtual
void
copyContents
(
const
SoFieldContainer
* fromfc, SbBool copyconnections);
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static
void
transferFieldValues(
const
SoDirectionalLight
* from,
SoDirectionalLight
* to);
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static
void
valueChangedCB(
void
* f,
SoDragger
* d);
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static
void
fieldSensorCB(
void
* f,
SoSensor
* d);
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SoFieldSensor
*
directionFieldSensor
;
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SoFieldSensor
*
colorFieldSensor
;
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SoChildList
*
children
;
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private
:
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void
attachSensors(
const
SbBool onoff);
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};
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#endif // !COIN_SODIRECTIONALLIGHTMANIP_H
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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