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SoTexture3.h
1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFImage3.h>
30 #include <Inventor/fields/SoMFString.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/elements/SoTextureImageElement.h>
33 
34 class SoFieldSensor;
35 class SoSensor;
36 
37 class COIN_DLL_API SoTexture3 : public SoNode {
38  typedef SoNode inherited;
39 
40  SO_NODE_HEADER(SoTexture3);
41 
42 public:
43  static void initClass(void);
44  SoTexture3(void);
45 
46  enum Model {
47  MODULATE = SoTextureImageElement::MODULATE,
48  DECAL = SoTextureImageElement::DECAL,
49  BLEND = SoTextureImageElement::BLEND
50  };
51 
52  enum Wrap {
53  REPEAT = SoTextureImageElement::REPEAT,
54  CLAMP = SoTextureImageElement::CLAMP
55  };
56 
64 
65  virtual void doAction(SoAction *action);
66  virtual void GLRender(SoGLRenderAction *action);
67  virtual void callback(SoCallbackAction *action);
68 
69 protected:
70  virtual ~SoTexture3();
71 
72  virtual SbBool readInstance(SoInput *in, unsigned short flags);
73  virtual void notify(SoNotList *list);
74  int getReadStatus(void);
75  void setReadStatus(int s);
76 
77 private:
78  SbBool loadFilenames(SoInput * in = NULL);
79  int readstatus;
80  class SoGLImage *glimage;
81  SbBool glimagevalid;
82 
83  class SoFieldSensor *filenamesensor;
84  static void filenameSensorCB(void *, SoSensor *);
85 };
86 
87 #endif // !COIN_SOTEXTURE3_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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