#include "film.h"
#include "dynload.h"
#include "paramset.h"
#include "tonemap.h"
#include "stats.h"
Go to the source code of this file.
Namespaces | |
namespace | lux |
Functions | |
void | lux::ApplyImagingPipeline (float *rgb, int xResolution, int yResolution, float *yWeight, float bloomRadius, float bloomWeight, const char *toneMapName, const ParamSet *toneMapParams, float gamma, float dither, int maxDisplayValue) |