#include <blender_wood.h>
Public Member Functions | |
~BlenderWoodTexture3D () | |
BlenderWoodTexture3D (boost::shared_ptr< Texture< T > > c1, boost::shared_ptr< Texture< T > > c2, float noiseSize, short noiseType, float turbul, short sType, short noiseBasis2, short noiseBasis, float bright, float contrast, TextureMapping3D *map) | |
T | Evaluate (const DifferentialGeometry &dg) const |
Static Public Member Functions | |
static Texture< float > * | CreateFloatTexture (const Transform &tex2world, const TextureParams &tp) |
static Texture< Spectrum > * | CreateSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
Private Attributes | |
TextureMapping3D * | mapping |
boost::shared_ptr< Texture< T > > | tex1 |
boost::shared_ptr< Texture< T > > | tex2 |
blender::Tex | tex |
Definition at line 34 of file blender_wood.h.
lux::BlenderWoodTexture3D< T >::~BlenderWoodTexture3D | ( | ) | [inline] |
lux::BlenderWoodTexture3D< T >::BlenderWoodTexture3D | ( | boost::shared_ptr< Texture< T > > | c1, | |
boost::shared_ptr< Texture< T > > | c2, | |||
float | noiseSize, | |||
short | noiseType, | |||
float | turbul, | |||
short | sType, | |||
short | noiseBasis2, | |||
short | noiseBasis, | |||
float | bright, | |||
float | contrast, | |||
TextureMapping3D * | map | |||
) | [inline] |
Definition at line 42 of file blender_wood.h.
References blender::Tex::bright, blender::Tex::contrast, blender::Tex::noisebasis, blender::Tex::noisebasis2, blender::Tex::noisesize, blender::Tex::noisetype, blender::Tex::stype, lux::BlenderWoodTexture3D< T >::tex, lux::BlenderWoodTexture3D< T >::tex1, lux::BlenderWoodTexture3D< T >::tex2, TEX_WOOD, blender::Tex::turbul, and blender::Tex::type.
Texture< float > * lux::BlenderWoodTexture3D< T >::CreateFloatTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) | [inline, static] |
Definition at line 95 of file blender_wood.h.
References lux::IdentityMapping3D::Apply3DTextureMappingOptions(), lux::TextureParams::FindFloat(), lux::TextureParams::FindString(), lux::TextureParams::GetFloatTexture(), LUX_BADTOKEN, LUX_ERROR, luxError, lux::BlenderWoodTexture3D< T >::tex1, lux::BlenderWoodTexture3D< T >::tex2, TEX_BAND, TEX_BANDNOISE, TEX_BLENDER, TEX_CELLNOISE, TEX_NEWPERLIN, TEX_NOISEPERL, TEX_NOISESOFT, TEX_RING, TEX_RINGNOISE, TEX_SAW, TEX_SIN, TEX_STDPERLIN, TEX_TRI, TEX_VORONOI_CRACKLE, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F2F1, TEX_VORONOI_F3, and TEX_VORONOI_F4.
Referenced by lux::MakeFloatTexture().
Texture< Spectrum > * lux::BlenderWoodTexture3D< T >::CreateSpectrumTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) | [inline, static] |
Definition at line 195 of file blender_wood.h.
References lux::IdentityMapping3D::Apply3DTextureMappingOptions(), lux::TextureParams::FindFloat(), lux::TextureParams::FindString(), lux::TextureParams::GetSpectrumTexture(), LUX_BADTOKEN, LUX_ERROR, luxError, lux::BlenderWoodTexture3D< T >::tex1, lux::BlenderWoodTexture3D< T >::tex2, TEX_BAND, TEX_BANDNOISE, TEX_BLENDER, TEX_CELLNOISE, TEX_NEWPERLIN, TEX_NOISEPERL, TEX_NOISESOFT, TEX_RING, TEX_RINGNOISE, TEX_SAW, TEX_SIN, TEX_STDPERLIN, TEX_TRI, TEX_VORONOI_CRACKLE, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F2F1, TEX_VORONOI_F3, and TEX_VORONOI_F4.
Referenced by lux::MakeSpectrumTexture().
T lux::BlenderWoodTexture3D< T >::Evaluate | ( | const DifferentialGeometry & | dg | ) | const [inline, virtual] |
Implements lux::Texture< T >.
Definition at line 68 of file blender_wood.h.
References lux::TextureMapping3D::Map(), lux::BlenderWoodTexture3D< T >::mapping, blender::multitex(), blender::TexResult::tb, lux::BlenderWoodTexture3D< T >::tex, lux::BlenderWoodTexture3D< T >::tex1, lux::BlenderWoodTexture3D< T >::tex2, TEX_RGB, blender::TexResult::tg, blender::TexResult::tin, blender::TexResult::tr, and lux::Point::x.
TextureMapping3D* lux::BlenderWoodTexture3D< T >::mapping [private] |
Definition at line 90 of file blender_wood.h.
Referenced by lux::BlenderWoodTexture3D< T >::Evaluate(), and lux::BlenderWoodTexture3D< T >::~BlenderWoodTexture3D().
blender::Tex lux::BlenderWoodTexture3D< T >::tex [private] |
Definition at line 92 of file blender_wood.h.
Referenced by lux::BlenderWoodTexture3D< T >::BlenderWoodTexture3D(), and lux::BlenderWoodTexture3D< T >::Evaluate().
boost::shared_ptr<Texture<T> > lux::BlenderWoodTexture3D< T >::tex1 [private] |
Definition at line 91 of file blender_wood.h.
Referenced by lux::BlenderWoodTexture3D< T >::BlenderWoodTexture3D(), lux::BlenderWoodTexture3D< T >::CreateFloatTexture(), lux::BlenderWoodTexture3D< T >::CreateSpectrumTexture(), and lux::BlenderWoodTexture3D< T >::Evaluate().
boost::shared_ptr<Texture<T> > lux::BlenderWoodTexture3D< T >::tex2 [private] |
Definition at line 91 of file blender_wood.h.
Referenced by lux::BlenderWoodTexture3D< T >::BlenderWoodTexture3D(), lux::BlenderWoodTexture3D< T >::CreateFloatTexture(), lux::BlenderWoodTexture3D< T >::CreateSpectrumTexture(), and lux::BlenderWoodTexture3D< T >::Evaluate().