glutgraphics.cc File Reference
#include <unistd.h>
#include <string.h>
#include <libplayercore/playercore.h>
#include <GLUT/glut.h>
#include <stdio.h>
#include <math.h>
Include dependency graph for glutgraphics.cc:

Functions

void display (void)
 
Driver * ExampleDriver_Init (ConfigFile *cf, int section)
 
void ExampleDriver_Register (DriverTable *table)
 
void idle (void)
 
void output (GLfloat x, GLfloat y, char *text)
 
int player_driver_init (DriverTable *table)
 
void redraw (int val)
 
void visible (int vis)
 

Variables

GLfloat angle1 = 0.0
 
GLfloat angle2 = 0.0
 
static int argc = 1
 
static char * argv = "fake"
 
GLfloat light0_ambient []
 
GLfloat light0_diffuse []
 
GLfloat light1_diffuse []
 
GLfloat light1_position []
 
GLfloat light2_diffuse []
 
GLfloat light2_position []
 
float s = 0.0
 

Function Documentation

void display ( void  )
Driver* ExampleDriver_Init ( ConfigFile *  cf,
int  section 
)
void ExampleDriver_Register ( DriverTable *  table)
void idle ( void  )
void output ( GLfloat  x,
GLfloat  y,
char *  text 
)
int player_driver_init ( DriverTable *  table)
void redraw ( int  val)
void visible ( int  vis)

Variable Documentation

GLfloat angle1 = 0.0
GLfloat angle2 = 0.0
int argc = 1
static
char* argv = "fake"
static
GLfloat light0_ambient[]
Initial value:
=
{0.2, 0.2, 0.2, 1.0}
GLfloat light0_diffuse[]
Initial value:
=
{0.0, 0.0, 0.0, 1.0}
GLfloat light1_diffuse[]
Initial value:
=
{1.0, 0.0, 0.0, 1.0}
GLfloat light1_position[]
Initial value:
=
{1.0, 1.0, 1.0, 0.0}
GLfloat light2_diffuse[]
Initial value:
=
{0.0, 1.0, 0.0, 1.0}
GLfloat light2_position[]
Initial value:
=
{-1.0, -1.0, 1.0, 0.0}
float s = 0.0