Field3D
FieldMapping.h File Reference
#include <vector>
#include <algorithm>
#include "RefCount.h"
#include "Types.h"
#include "ns.h"

Go to the source code of this file.

Classes

class  FieldMapping
 Base class for mapping between world-, local- and voxel coordinates. More...
class  MatrixFieldMapping
 Represents the mapping of a field by a matrix transform. More...
class  NullFieldMapping
 Trivial class, world space is equal to local space, i.e. the field is contained in the unit cube [0..1] in all axes. More...