Field3D
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00001 //----------------------------------------------------------------------------// 00002 00003 /* 00004 * Copyright (c) 2009 Sony Pictures Imageworks 00005 * 00006 * All rights reserved. 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions 00010 * are met: 00011 * 00012 * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * Redistributions in binary form must reproduce the above copyright 00015 * notice, this list of conditions and the following disclaimer in the 00016 * documentation and/or other materials provided with the 00017 * distribution. Neither the name of Sony Pictures Imageworks nor the 00018 * names of its contributors may be used to endorse or promote 00019 * products derived from this software without specific prior written 00020 * permission. 00021 * 00022 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00023 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00024 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00025 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00026 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00028 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00029 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00030 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 00031 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00032 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 00033 * OF THE POSSIBILITY OF SUCH DAMAGE. 00034 */ 00035 00036 //----------------------------------------------------------------------------// 00037 00038 /* Field3D examples - mixed types 00039 00040 This sample application creates multiple fields and writes them all to 00041 the same file. 00042 00043 */ 00044 00045 //----------------------------------------------------------------------------// 00046 00047 #include <iostream> 00048 #include <string> 00049 00050 #include <Field3D/DenseField.h> 00051 #include <Field3D/MACField.h> 00052 #include <Field3D/SparseField.h> 00053 00054 #include <Field3D/InitIO.h> 00055 #include <Field3D/Field3DFile.h> 00056 00057 #include <Field3D/Types.h> 00058 00059 //----------------------------------------------------------------------------// 00060 00061 using namespace std; 00062 00063 using namespace Field3D; 00064 00065 //----------------------------------------------------------------------------// 00066 00067 int main(int argc, char **argv) 00068 { 00069 typedef Field3D::half half; 00070 00071 // Call initIO() to initialize standard I/O methods and load plugins --- 00072 00073 Field3D::initIO(); 00074 00075 // Create a set of fields with different types and bit depths --- 00076 00077 // ... First a DenseField<half> 00078 00079 DenseField<half>::Ptr denseField(new DenseField<half>); 00080 denseField->name = "density_source"; 00081 denseField->attribute = "density"; 00082 denseField->setSize(V3i(50, 50, 50)); 00083 denseField->clear(0.0f); 00084 00085 // ... Then two SparseFields to make up a moving levelset 00086 00087 SparseField<float>::Ptr sparseField(new SparseField<float>); 00088 sparseField->name = "character"; 00089 sparseField->attribute = "levelset"; 00090 sparseField->setSize(V3i(250, 250, 250)); 00091 sparseField->clear(0.0f); 00092 00093 SparseField<V3f>::Ptr sparseVField(new SparseField<V3f>); 00094 sparseVField->name = "character"; 00095 sparseVField->attribute = "v"; 00096 sparseVField->setSize(V3i(50, 50, 50)); 00097 sparseVField->clear(V3f(0.0f)); 00098 00099 // ... Finally a MACField<V3f>, using the typedefs 00100 00101 MACField3f::Ptr macField(new MACField3f); 00102 macField->name = "simulation"; 00103 macField->attribute = "v"; 00104 macField->setSize(V3i(120, 50, 100)); 00105 macField->clear(V3f(0.0f)); 00106 00107 // Write the output --- 00108 00109 Field3DOutputFile out; 00110 out.create("mixed_file.f3d"); 00111 out.writeScalarLayer<half>(denseField); 00112 out.writeScalarLayer<float>(sparseField); 00113 out.writeVectorLayer<float>(sparseVField); 00114 out.writeVectorLayer<float>(macField); 00115 } 00116 00117 //----------------------------------------------------------------------------// 00118