Field3D
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00001 //----------------------------------------------------------------------------// 00002 00003 /* 00004 * Copyright (c) 2009 Sony Pictures Imageworks Inc 00005 * 00006 * All rights reserved. 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions 00010 * are met: 00011 * 00012 * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * Redistributions in binary form must reproduce the above copyright 00015 * notice, this list of conditions and the following disclaimer in the 00016 * documentation and/or other materials provided with the 00017 * distribution. Neither the name of Sony Pictures Imageworks nor the 00018 * names of its contributors may be used to endorse or promote 00019 * products derived from this software without specific prior written 00020 * permission. 00021 * 00022 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00023 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00024 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00025 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00026 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00028 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00029 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00030 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 00031 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00032 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 00033 * OF THE POSSIBILITY OF SUCH DAMAGE. 00034 */ 00035 00036 //----------------------------------------------------------------------------// 00037 00042 //----------------------------------------------------------------------------// 00043 00044 #include "Field.h" 00045 00046 //----------------------------------------------------------------------------// 00047 00048 FIELD3D_NAMESPACE_OPEN 00049 00050 //----------------------------------------------------------------------------// 00051 // FieldBase 00052 //----------------------------------------------------------------------------// 00053 00054 FieldBase::FieldBase() 00055 : RefBase(), 00056 m_metadata(this) 00057 { 00058 // Empty 00059 } 00060 00061 FieldBase::FieldBase(const FieldBase &other) 00062 : RefBase(), 00063 name(other.name), 00064 attribute(other.attribute), 00065 m_metadata(this) 00066 { 00067 m_metadata = other.m_metadata; 00068 } 00069 00070 00071 //----------------------------------------------------------------------------// 00072 00073 FieldBase::~FieldBase() 00074 { 00075 // Empty 00076 } 00077 00078 00079 //----------------------------------------------------------------------------// 00080 // FieldTraits template specializations 00081 //----------------------------------------------------------------------------// 00082 00083 template <> 00084 int FieldTraits<half>::dataDims() 00085 { 00086 return 1; 00087 } 00088 00089 //----------------------------------------------------------------------------// 00090 00091 template <> 00092 int FieldTraits<float>::dataDims() 00093 { 00094 return 1; 00095 } 00096 00097 //----------------------------------------------------------------------------// 00098 00099 template <> 00100 int FieldTraits<double>::dataDims() 00101 { 00102 return 1; 00103 } 00104 00105 //----------------------------------------------------------------------------// 00106 00107 template <> 00108 int FieldTraits<int>::dataDims() 00109 { 00110 return 1; 00111 } 00112 00113 //----------------------------------------------------------------------------// 00114 00115 template <> 00116 int FieldTraits<char>::dataDims() 00117 { 00118 return 1; 00119 } 00120 00121 //----------------------------------------------------------------------------// 00122 00123 template <> 00124 int FieldTraits<V3h>::dataDims() 00125 { 00126 return 3; 00127 } 00128 00129 //----------------------------------------------------------------------------// 00130 00131 template <> 00132 int FieldTraits<V3f>::dataDims() 00133 { 00134 return 3; 00135 } 00136 00137 //----------------------------------------------------------------------------// 00138 00139 template <> 00140 int FieldTraits<V3d>::dataDims() 00141 { 00142 return 3; 00143 } 00144 00145 //----------------------------------------------------------------------------// 00146 00147 template <> 00148 int FieldTraits<C3f>::dataDims() 00149 { 00150 return 3; 00151 } 00152 00153 //----------------------------------------------------------------------------// 00154 00155 FIELD3D_NAMESPACE_SOURCE_CLOSE 00156 00157 //----------------------------------------------------------------------------//