/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:BSD$
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** notice, this list of conditions and the following disclaimer.
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** the documentation and/or other materials provided with the
** distribution.
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** permission.
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****************************************************************************/
#include "hapticsquare.h"
#include "hapticbutton.h"
#include <QGridLayout>
#include <QDebug>
HapticSquare::HapticSquare()
{
m_rumble.setAttackIntensity(0.1);
m_rumble.setAttackTime(250);
m_rumble.setIntensity(1.0);
m_rumble.setDuration(1000);
m_rumble.setFadeTime(250);
m_rumble.setFadeIntensity(0.1);
m_ocean.setAttackIntensity(0.1);
m_ocean.setAttackTime(450);
m_ocean.setIntensity(0.8);
m_ocean.setDuration(6000);
m_ocean.setFadeTime(900);
m_ocean.setFadeIntensity(0.05);
m_ocean.setPeriod(1500);
m_btnRumble = new HapticButton(tr("Rumble!"));
m_btnOcean = new HapticButton(tr("Ocean"));
m_btnButtonClick = new HapticButton(tr("Click"));
m_btnNegativeEffect = new HapticButton(tr("Oops!"));
QGridLayout *topLayout = new QGridLayout(this);
topLayout->addWidget(m_btnRumble, 0, 0);
topLayout->addWidget(m_btnOcean, 0, 1);
topLayout->addWidget(m_btnButtonClick, 1, 0);
topLayout->addWidget(m_btnNegativeEffect, 1, 1);
connect(m_btnRumble, SIGNAL(clicked()), this, SLOT(playRumble()));
connect(m_btnOcean, SIGNAL(clicked()), this, SLOT(playOcean()));
connect(m_btnButtonClick, SIGNAL(clicked()), this, SLOT(playButtonClick()));
connect(m_btnNegativeEffect, SIGNAL(clicked()), this, SLOT(playNegativeEffect()));
}
HapticSquare::~HapticSquare()
{
delete m_btnRumble;
delete m_btnOcean;
delete m_btnButtonClick;
delete m_btnNegativeEffect;
}
void HapticSquare::playRumble()
{
m_rumble.start();
}
void HapticSquare::playOcean()
{
if (m_ocean.state() == QFeedbackEffect::Stopped) {
m_ocean.start();
} else {
m_ocean.stop();
}
}
void HapticSquare::playButtonClick()
{
QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBasicButton);
}
void HapticSquare::playNegativeEffect()
{
QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeNegativeTacticon);
}
#include "moc_hapticsquare.cpp"