Field3D
MatrixFieldMapping Member List
This is the complete list of members for MatrixFieldMapping, including all inherited members.
className() const MatrixFieldMapping [virtual]
className() const MatrixFieldMapping [virtual]
clone() const MatrixFieldMapping [virtual]
clone() const MatrixFieldMapping [virtual]
extentsChanged()MatrixFieldMapping [virtual]
extentsChanged()MatrixFieldMapping [virtual]
FieldMapping()FieldMapping
FieldMapping(const Box3i &extents)FieldMapping
FieldMapping()FieldMapping
FieldMapping(const Box3i &extents)FieldMapping
getLocalToVoxelMatrix(M44d &result)MatrixFieldMapping [private]
getLocalToVoxelMatrix(M44d &result)MatrixFieldMapping [private]
isIdentical(FieldMapping::Ptr other, double tolerance=0.0) const MatrixFieldMapping [virtual]
isIdentical(FieldMapping::Ptr other, double tolerance=0.0) const MatrixFieldMapping [virtual]
localToVoxel(const V3d &lsP, V3d &vsP) const FieldMapping
localToVoxel(const V3d &lsP, V3d &vsP, float time) const FieldMapping
localToVoxel(std::vector< V3d >::const_iterator lsP, std::vector< V3d >::const_iterator end, std::vector< V3d >::iterator vsP) const FieldMapping
localToVoxel(const V3d &lsP, V3d &vsP) const FieldMapping
localToVoxel(const V3d &lsP, V3d &vsP, float time) const FieldMapping
localToVoxel(std::vector< V3d >::const_iterator lsP, std::vector< V3d >::const_iterator end, std::vector< V3d >::iterator vsP) const FieldMapping
localToWorld() const MatrixFieldMapping [inline]
localToWorld(const V3d &lsP, V3d &wsP) const MatrixFieldMapping [inline, virtual]
localToWorld() const MatrixFieldMapping [inline]
localToWorld(const V3d &lsP, V3d &wsP) const MatrixFieldMapping [inline, virtual]
localToWorldDir(const V3d &lsV, V3d &wsV) const MatrixFieldMapping [inline]
localToWorldDir(const V3d &lsV, V3d &wsV) const MatrixFieldMapping [inline]
m_lsToWsMatrixFieldMapping [private]
m_originFieldMapping [protected]
m_resFieldMapping [protected]
m_vsToWsMatrixFieldMapping [private]
m_wsToLsMatrixFieldMapping [private]
m_wsToVsMatrixFieldMapping [private]
m_wsVoxelSizeMatrixFieldMapping [private]
makeIndentity()MatrixFieldMapping
makeIndentity()MatrixFieldMapping
MatrixFieldMapping()MatrixFieldMapping
MatrixFieldMapping(const Box3i &extents)MatrixFieldMapping
MatrixFieldMapping()MatrixFieldMapping
MatrixFieldMapping(const Box3i &extents)MatrixFieldMapping
operator=(const RefBase &)RefBase [inline]
operator=(const RefBase &)RefBase [inline]
origin() const FieldMapping [inline]
origin() const FieldMapping [inline]
Ptr typedefMatrixFieldMapping
Ptr typedefMatrixFieldMapping
ref() const RefBase [inline]
ref() const RefBase [inline]
RefBase()RefBase [inline]
RefBase(const RefBase &)RefBase [inline]
RefBase()RefBase [inline]
RefBase(const RefBase &)RefBase [inline]
refcnt()RefBase [inline]
refcnt()RefBase [inline]
resolution() const FieldMapping [inline]
resolution() const FieldMapping [inline]
setExtents(const Box3i &extents)FieldMapping
setExtents(const Box3i &extents)FieldMapping
setLocalToWorld(const M44d &lsToWs)MatrixFieldMapping
setLocalToWorld(const M44d &lsToWs)MatrixFieldMapping
unref() const RefBase [inline]
unref() const RefBase [inline]
updateTransform()MatrixFieldMapping [private]
updateTransform()MatrixFieldMapping [private]
voxelToLocal(const V3d &vsP, V3d &lsP) const FieldMapping
voxelToLocal(const V3d &vsP, V3d &lsP) const FieldMapping
voxelToWorld(const V3d &vsP, V3d &wsP) const MatrixFieldMapping [inline, virtual]
voxelToWorld(std::vector< V3d >::const_iterator vsP, std::vector< V3d >::const_iterator end, std::vector< V3d >::iterator wsP) const MatrixFieldMapping [inline, virtual]
voxelToWorld(const V3d &vsP, V3d &wsP) const MatrixFieldMapping [inline, virtual]
voxelToWorld(std::vector< V3d >::const_iterator vsP, std::vector< V3d >::const_iterator end, std::vector< V3d >::iterator wsP) const MatrixFieldMapping [inline, virtual]
voxelToWorldDir(const V3d &vsV, V3d &wsV) const MatrixFieldMapping [inline]
voxelToWorldDir(const V3d &vsV, V3d &wsV) const MatrixFieldMapping [inline]
worldToLocal(const V3d &wsP, V3d &lsP) const MatrixFieldMapping [inline, virtual]
worldToLocal(const V3d &wsP, V3d &lsP, float) const MatrixFieldMapping [inline, virtual]
worldToLocal(std::vector< V3d >::const_iterator wsP, std::vector< V3d >::const_iterator end, std::vector< V3d >::iterator lsP) const MatrixFieldMapping [inline, virtual]
worldToLocal(const V3d &wsP, V3d &lsP) const MatrixFieldMapping [inline, virtual]
worldToLocal(const V3d &wsP, V3d &lsP, float) const MatrixFieldMapping [inline, virtual]
worldToLocal(std::vector< V3d >::const_iterator wsP, std::vector< V3d >::const_iterator end, std::vector< V3d >::iterator lsP) const MatrixFieldMapping [inline, virtual]
worldToLocalDir(const V3d &wsV, V3d &lsV) const MatrixFieldMapping [inline]
worldToLocalDir(const V3d &wsV, V3d &lsV) const MatrixFieldMapping [inline]
worldToVoxel() const MatrixFieldMapping [inline]
worldToVoxel(const V3d &wsP, V3d &vsP) const MatrixFieldMapping [inline, virtual]
worldToVoxel(const V3d &wsP, V3d &vsP, float) const MatrixFieldMapping [inline, virtual]
worldToVoxel(std::vector< V3d >::const_iterator wsP, std::vector< V3d >::const_iterator end, std::vector< V3d >::iterator vsP) const MatrixFieldMapping [inline, virtual]
worldToVoxel() const MatrixFieldMapping [inline]
worldToVoxel(const V3d &wsP, V3d &vsP) const MatrixFieldMapping [inline, virtual]
worldToVoxel(const V3d &wsP, V3d &vsP, float) const MatrixFieldMapping [inline, virtual]
worldToVoxel(std::vector< V3d >::const_iterator wsP, std::vector< V3d >::const_iterator end, std::vector< V3d >::iterator vsP) const MatrixFieldMapping [inline, virtual]
worldToVoxelDir(const V3d &wsV, V3d &vsV) const MatrixFieldMapping [inline]
worldToVoxelDir(const V3d &wsV, V3d &vsV) const MatrixFieldMapping [inline]
wsVoxelSize(int, int, int) const MatrixFieldMapping [inline, virtual]
wsVoxelSize(int, int, int) const MatrixFieldMapping [inline, virtual]
~FieldMapping()FieldMapping [virtual]
~FieldMapping()FieldMapping [virtual]
~RefBase()RefBase [inline, virtual]
~RefBase()RefBase [inline, virtual]