Field3D
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struct used to pass the class and partition info back to the parseLayers() callback More...
#include <Field3DFile.h>
Public Attributes | |
Field3DInputFile * | file |
std::string | partitionName |
struct used to pass the class and partition info back to the parseLayers() callback
Definition at line 704 of file Field3DFile.h.
Definition at line 706 of file Field3DFile.h.
Referenced by InputFile::parseLayers(), and Field3DInputFile::readPartitionAndLayerInfo().
std::string InputFile::ParseLayersInfo::partitionName |
Definition at line 707 of file Field3DFile.h.
Referenced by InputFile::parseLayers(), and Field3DInputFile::readPartitionAndLayerInfo().