Functions |
OSGDB_EXPORT bool | osgDB::writeObjectFile (const osg::Object &object, const std::string &filename, const Options *options) |
| Write an osg::Object to file.
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bool | osgDB::writeObjectFile (const osg::Object &object, const std::string &filename) |
| Write an osg::Object to file.
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OSGDB_EXPORT bool | osgDB::writeImageFile (const osg::Image &image, const std::string &filename, const Options *options) |
| Write an osg::Image to file.
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bool | osgDB::writeImageFile (const osg::Image &image, const std::string &filename) |
| Write an osg::Image to file.
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OSGDB_EXPORT bool | osgDB::writeHeightFieldFile (const osg::HeightField &hf, const std::string &filename, const Options *options) |
| Write an osg::HeightField to file.
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bool | osgDB::writeHeightFieldFile (const osg::HeightField &hf, const std::string &filename) |
| Write an osg::HeightField to file.
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OSGDB_EXPORT bool | osgDB::writeNodeFile (const osg::Node &node, const std::string &filename, const Options *options) |
| Write an osg::Node to file.
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bool | osgDB::writeNodeFile (const osg::Node &node, const std::string &filename) |
| Write an osg::Node to file.
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OSGDB_EXPORT bool | osgDB::writeShaderFile (const osg::Shader &shader, const std::string &filename, const Options *options) |
| Write an osg::Shader to file.
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bool | osgDB::writeShaderFile (const osg::Shader &shader, const std::string &filename) |
| Write an osg::Shader to file.
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