public class MFVec3f extends MField
Constructor and Description |
---|
MFVec3f()
Default constructor.
|
MFVec3f(float[] vec3s)
Construct an MFVec3f field.
|
MFVec3f(float[][] vec3s)
Construct an MFVec3f field.
|
MFVec3f(int size,
float[] vec3s)
Construct an MFVec3f field.
|
Modifier and Type | Method and Description |
---|---|
void |
addValue(ConstSFVec3f vec)
Add a new element at the end of the list.
|
void |
addValue(float x,
float y,
float z)
Add a new element at the end of the list.
|
void |
addValue(SFVec3f vec)
Add a new element at the end of the list.
|
void |
clear()
Removes all fields from the MField.
|
void |
delete(int index)
Deletes a field from the MField.
|
void |
get1Value(int index,
float[] vec3s)
Retrieves a specific element in an MFVec3f and
returns it as a float array.
|
void |
get1Value(int index,
SFVec3f vec)
Retrieves a specific element in an MFVec3f and
returns it as an SFVec3f.
|
int |
getSize()
Number of elements contained in the MField.
|
void |
getValue(float[] vec3s)
Retrieves the value of an MFVec3f field.
|
void |
getValue(float[][] vec3s)
Retrieves the value of an MFVec3f field.
|
void |
insertValue(int index,
ConstSFVec3f vec)
Insert a new element at the specified position.
|
void |
insertValue(int index,
float x,
float y,
float z)
Insert a new element at the specified position.
|
void |
insertValue(int index,
SFVec3f vec)
Insert a new element at the specified position.
|
void |
set1Value(int index,
ConstSFVec3f vec)
Set a specified element in the field.
|
void |
set1Value(int index,
float x,
float y,
float z)
Set a specified element in the field.
|
void |
set1Value(int index,
SFVec3f vec)
Set a specified element in the field.
|
void |
setValue(ConstMFVec3f vecs)
Set the value of the field.
|
void |
setValue(float[] vec3s)
Set the value of the field.
|
void |
setValue(float[][] vec3s)
Set the value of the field.
|
void |
setValue(int size,
float[] vec3s)
Set the value of the field.
|
void |
setValue(MFVec3f vecs)
Set the value of the field.
|
public MFVec3f()
public MFVec3f(float[][] vec3s)
vec3s
- An array of sets of x,y,z valuespublic MFVec3f(float[] vec3s)
vec3s
- List of x,y,z tuplespublic MFVec3f(int size, float[] vec3s)
size
- Number of SFVec3f elements passed in.vec3s
- List of x,y,z tuplespublic int getSize()
MField
public void clear()
MField
public void delete(int index)
MField
public void getValue(float[][] vec3s)
vec3s
- 2D array of x,y,z tuples to be returned.public void getValue(float[] vec3s)
vec3s
- Array of x,y,z tuples to be returned.public void get1Value(int index, float[] vec3s)
index
- Position of desired elementvec3s
- Element at specified positionpublic void get1Value(int index, SFVec3f vec)
index
- Position of desired elementvec
- Element at specified positionpublic void setValue(float[][] vec3s)
vec3s
- New value for field.public void setValue(float[] vec3s)
vec3s
- New value for field.public void setValue(int size, float[] vec3s)
size
- Size of new value for field.vec3s
- New value for field.public void setValue(MFVec3f vecs)
vecs
- New value for field.public void setValue(ConstMFVec3f vecs)
vecs
- New value for field.public void set1Value(int index, float x, float y, float z)
index
- Position of element to update.x
- X-component of new value.y
- Y-component of new value.z
- Z-component of new value.public void set1Value(int index, ConstSFVec3f vec)
index
- Position of element to update.vec
- New value for element.public void set1Value(int index, SFVec3f vec)
index
- Position of element to update.vec
- New value for element.public void addValue(float x, float y, float z)
x
- X-component of the vector to add.y
- Y-component of the vector to add.z
- Z-component of the vector to add.public void addValue(ConstSFVec3f vec)
vec
- Element to add.public void addValue(SFVec3f vec)
vec
- Element to add.public void insertValue(int index, float x, float y, float z)
index
- Position to insert new element at.x
- X-component of value to insert.y
- Y-component of value to insert.z
- Z-component of value to insert.public void insertValue(int index, ConstSFVec3f vec)
index
- Position to insert new element at.vec
- Value to insert.public void insertValue(int index, SFVec3f vec)
index
- Position to insert new element at.vec
- Value to insert.