Object character flag: the object can be made a crew member or already is a crew member, meaning the corresponding DefCore flag is set and the object is alive.
For more information and examples on the use of these constants see
object character flags.
Objects with the OCF_CrewMember are handled specially in various ways:
- Will use pathfinding even if the PathFinder value in DefCore is not set.
- Uses internal pathfinding optimizations adjusted for the size of a clonk.
- Will use modified jumping (also short jumps) even if the PathFinder value in DefCore is not set.
- Can be attacked via the Attack command.
- Failed commands will produce failure messages and xFailed calls in the command target.
- Right mouse clicks will show Context* script functions as menu entries if the controller is the owner.
- The object name is displayed if seen by another allied player and enabled in the options.
- The object can not be sold.