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#include <deque>
#include <set>
#include <utility>
#include <boost/bind.hpp>
#include <openvrml/field_value.h>
#include <openvrml/viewer.h>
#include <openvrml/rendering_context.h>
#include <openvrml/scope.h>
Namespaces | |
namespace | openvrml |
namespace | std |
Classes | |
class | openvrml::node_interface |
Type information for an interface of a node . More... | |
class | openvrml::unsupported_interface |
Exception to indicate that a node interface is not supported. More... | |
struct | openvrml::node_interface_matches_eventin |
Determine if a node_interface matches an eventIn identifier. More... | |
struct | openvrml::node_interface_matches_eventout |
Determine if a node_interface matches an eventOut identifier. More... | |
struct | openvrml::node_interface_matches_exposedfield |
Determine if a node_interface matches an exposedField identifier. More... | |
struct | openvrml::node_interface_matches_field |
Determine if a node_interface matches an field identifier. More... | |
struct | openvrml::node_interface_compare |
Function object to compare two node_interfaces based on their id. More... | |
class | openvrml::node_metatype_id |
Identifier for node_metatypes . More... | |
class | openvrml::node_metatype |
A class object for node instances. More... | |
class | openvrml::node_type |
Type information object for nodes . More... | |
class | openvrml::field_value_type_mismatch |
Thrown when field value types do not match, generally in a ROUTE or IS . More... | |
class | openvrml::node |
A node in the scene graph. More... | |
class | openvrml::appearance_node |
Abstract base class for appearance nodes. More... | |
class | openvrml::bounded_volume_node |
Abstract base class for nodes that represent a bounded volume in the scene graph. More... | |
class | openvrml::child_node |
Abstract base class for child nodes. More... | |
class | openvrml::color_node |
Abstract base class for color nodes. More... | |
class | openvrml::color_rgba_node |
Abstract base class for RGBA color nodes. More... | |
class | openvrml::coordinate_node |
Abstract base class for coordinate nodes. More... | |
class | openvrml::font_style_node |
Abstract base class for font style nodes. More... | |
class | openvrml::geometry_node |
Abstract base class for geometry nodes. More... | |
class | openvrml::grouping_node |
Abstract base class for grouping nodes. More... | |
class | openvrml::light_node |
Abstract base class for light nodes. More... | |
class | openvrml::material_node |
Abstract base class for material nodes. More... | |
class | openvrml::navigation_info_node |
Abstract base class for normal nodes. More... | |
class | openvrml::normal_node |
Abstract base class for normal nodes. More... | |
class | openvrml::pointing_device_sensor_node |
A node that can be affected by a pointing device. More... | |
class | openvrml::scoped_light_node |
A light that falls within a specified area. More... | |
class | openvrml::sound_source_node |
Abstract base class for sound source nodes. More... | |
class | openvrml::texture_node |
Abstract base class for texture nodes. More... | |
class | openvrml::texture_coordinate_node |
Abstract base class for texture coordinate nodes. More... | |
class | openvrml::texture_transform_node |
Abstract base class for texture transform nodes. More... | |
class | openvrml::time_dependent_node |
Abstract base class for time-dependent nodes. More... | |
class | openvrml::transform_node |
Abstract base class for transform nodes. More... | |
class | openvrml::viewpoint_node |
Abstract base class for viewpoint nodes. More... | |
class | openvrml::node_traverser |
Traverse the children of each node in a node hierarchy only once. More... | |
Typedefs | |
typedef std::set < node_interface, node_interface_compare > | openvrml::node_interface_set |
A group of unique node_interfaces . | |
typedef std::map< std::string, node_interface_set > | openvrml::node_type_decls |
typedef std::map< std::string, boost::shared_ptr< field_value > > | openvrml::initial_value_map |
A map of the initial values with which a node is instantiated. | |
typedef std::deque< node * > | openvrml::node_path |
A path to a node in the scene starting with one of the scene root nodes and ending with the objective node . | |
Functions | |
std::ostream & | openvrml::operator<< (std::ostream &out, const node_interface::type_id type) |
Stream inserter. | |
std::istream & | openvrml::operator>> (std::istream &in, node_interface::type_id &type) |
Stream extractor. | |
bool | openvrml::operator== (const node_interface &lhs, const node_interface &rhs) throw () |
Compare for equality. | |
bool | openvrml::operator!= (const node_interface &lhs, const node_interface &rhs) throw () |
Compare for openvrml::inequality. | |
std::ostream & | openvrml::operator<< (std::ostream &out, const node_interface &interface_) |
Stream output. | |
std::istream & | openvrml::operator>> (std::istream &in, node_interface &interface_) |
Stream input. | |
const node_interface_set::const_iterator | openvrml::find_interface (const node_interface_set &interfaces, const std::string &id) throw () |
Find an interface matching id . | |
bool | openvrml::operator== (const node_metatype_id &lhs, const node_metatype_id &rhs) throw () |
bool | openvrml::operator!= (const node_metatype_id &lhs, const node_metatype_id &rhs) throw () |
bool | openvrml::operator== (const node_type &lhs, const node_type &rhs) throw () |
bool | openvrml::operator!= (const node_type &lhs, const node_type &rhs) throw () |
std::ostream & | openvrml::operator<< (std::ostream &out, const node &n) |
Stream output. | |
template<typename To> | |
To | openvrml::node_cast (node *n) throw () |
Downcast a node to one of the abstract node types. | |
void | openvrml::intrusive_ptr_add_ref (const node *) throw () |
Increment the reference count. | |
void | openvrml::intrusive_ptr_release (const node *) throw () |
Decrement the reference count. | |
bool | openvrml::add_route (node &from, const std::string &eventout, node &to, const std::string &eventin) throw ( std::bad_alloc , unsupported_interface , field_value_type_mismatch ) |
Add a route from an eventOut of this node to an eventIn of another node. | |
bool | openvrml::delete_route (node &from, const std::string &eventout, node &to, const std::string &eventin) throw ( unsupported_interface ) |
Remove a route from an eventOut from a node to an eventIn of another node . | |
template<> | |
script_node * | openvrml::node_cast< script_node * > (node *n) throw () |
template<> | |
appearance_node * | openvrml::node_cast< appearance_node * > (node *n) throw () |
template<> | |
bounded_volume_node * | openvrml::node_cast< bounded_volume_node * > (node *n) throw () |
template<> | |
child_node * | openvrml::node_cast< child_node * > (node *n) throw () |
template<> | |
color_node * | openvrml::node_cast< color_node * > (node *n) throw () |
template<> | |
color_rgba_node * | openvrml::node_cast< color_rgba_node * > (node *n) throw () |
template<> | |
coordinate_node * | openvrml::node_cast< coordinate_node * > (node *n) throw () |
template<> | |
font_style_node * | openvrml::node_cast< font_style_node * > (node *n) throw () |
template<> | |
geometry_node * | openvrml::node_cast< geometry_node * > (node *n) throw () |
template<> | |
grouping_node * | openvrml::node_cast< grouping_node * > (node *n) throw () |
template<> | |
light_node * | openvrml::node_cast< light_node * > (node *n) throw () |
template<> | |
material_node * | openvrml::node_cast< material_node * > (node *n) throw () |
template<> | |
navigation_info_node * | openvrml::node_cast< navigation_info_node * > (node *n) throw () |
template<> | |
normal_node * | openvrml::node_cast< normal_node * > (node *n) throw () |
template<> | |
pointing_device_sensor_node * | openvrml::node_cast< pointing_device_sensor_node * > (node *n) throw () |
template<> | |
scoped_light_node * | openvrml::node_cast< scoped_light_node * > (node *n) throw () |
template<> | |
sound_source_node * | openvrml::node_cast< sound_source_node * > (node *n) throw () |
template<> | |
texture_node * | openvrml::node_cast< texture_node * > (node *n) throw () |
template<> | |
texture_coordinate_node * | openvrml::node_cast< texture_coordinate_node * > (node *n) throw () |
template<> | |
texture_transform_node * | openvrml::node_cast< texture_transform_node * > (node *n) throw () |
template<> | |
time_dependent_node * | openvrml::node_cast< time_dependent_node * > (node *n) throw () |
template<> | |
transform_node * | openvrml::node_cast< transform_node * > (node *n) throw () |
template<> | |
viewpoint_node * | openvrml::node_cast< viewpoint_node * > (node *n) throw () |