cAudio
2.3.0
3d Audio Engine
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![]() ![]() | Main namespace for the entire cAudio library |
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![]() ![]() ![]() | Overrides the memory allocations for classes derived from it and makes them use the cAudio memory system |
![]() ![]() ![]() | Class used to read from a memory buffer |
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![]() ![]() ![]() | Memory provider that wraps the standard memalloc and free |
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![]() ![]() ![]() | Class for manipulating vectors in 3D space |
![]() ![]() ![]() | Interface for capturing operations in the cAudio Engine |
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![]() ![]() ![]() | Interface for all Audio Decoders in cAudio |
![]() ![]() ![]() | Interface for factories that create Audio Decoders for cAudio |
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![]() ![]() ![]() | Interface for the playback capabilities of cAudio |
![]() ![]() ![]() | Interface for all plugins in cAudio |
![]() ![]() ![]() | Interface for a sample (audio buffer): completely loaded into memory, shareable across sources |
![]() ![]() ![]() | Interface for a single audio source, which allow you to manipulate sound sources (speakers) in 2D or 3D space |
![]() ![]() ![]() | Interface for recieving Capture Manager Events |
![]() ![]() ![]() | Interface for data providers in cAudio |
![]() ![]() ![]() | Interface for creating data sources for use with the engine |
![]() ![]() ![]() | Interface for the listener in cAudio. This class provides abilities to move and orient where your camera or user is in the audio world |
![]() ![]() ![]() | Interface for all logging operations in cAudio |
![]() ![]() ![]() | Interface for receiving log messages and relaying them to some kind of output device or stream |
![]() ![]() ![]() | Interface for event handlers for playback manager events |
![]() ![]() ![]() | Interface for a class that allocates and frees memory used by cAudio |
![]() ![]() ![]() | Interface for the plugin capabilities of cAudio |
![]() ![]() ![]() | Applies reference counting to certain cAudio objects |
![]() ![]() ![]() | Interface for event handlers on Audio Sources |
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